Main Article Content
Abstract
Information and communication technology continues to develop and progress which demonstrated by the presence of gadget technology. Gadgets are smart electronic devices that assist in making it simple for users to accomplish various task. The use of gadget technology in children are unable to be separated. According to the 2020 KPAI survey, approximately 71,3% of school-age children own and have played with gadgets for a longer time. As a result, it is expected that early detection of gadget addiction can be carried out to ensure that mental and emotional disorders in children who use gadgets can be properly addressed. The aim of this research is to create a prototype expert system for early detection of gadget addiction levels in children using the fuzzy tsukamoto. The fuzzy tsukamoto method was used in this study. This study included 74 respondents aged 9 to 12 years old. The DAS (Digital Addiction Scale : For Children) was used as the data collection method in this study. The system’s as performance will be evaluated using 74 respondents data by comparing the result of expert calculations and fuzzy tsukamoto method calculations. Fuzzy Tsukamoto reasoning with 64 rule bases in used to build this expert system. According to evaluation with 74 respondent data, this expert system has a system acurracy rate of 87,83%, which indicates that it proceeds succesfully.
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References
- Fadli, Fadli, and Agus Sidiq Purnomo. 2020. “Sistem Pakar Untuk Mengetahui Tingkat Depresi Sales Menggunakan Fuzzy Tsukamoto.†In Seminar Multimedia & Artificial Intelligence, , 76–84.
- Kurniati, Neng Ika, Husni Mubarok, and Angga Reinaldi. 2017. “Rancang Bangun Sistem Pakar Diagnosa Tingkat Depresi Pada Mahasiswa Tingkat Akhir Menggunakan Metode Fuzzy Tsukamoto (Studi Kasus: Universitas Siliwangi).†Jurnal Online Informatika 2(1): 49–55.
- Setiawan, Rama, Agung Triayudi, and Arie Gunawan. 2023. “Diagnosa Kecanduan Gadget Pada Anak Usia Dini Dengan Metode Fuzzy Sugeno Dan Fuzzy Mamdani.†Journal of Computer System and Informatics (JoSYC) 4(2): 315–25.
- Toibin, Tsani Agustin Aghnia, and Agus Purnomo. 2018. “Sistem Pakar Pengembangan Skala Minat Karir Mahasiswa Dengan Inferensi Fuzzy Tsukamoto.†In Seminar Multimedia & Artificial Intelligence, , 156–62.
- Wulandari, Dwi, and Dilfera Hermiati. 2019. “Deteksi Dini Gangguan Mental Dan Emosional Pada Anak Yang Mengalami Kecanduan Gadget.†Jurnal Keperawatan Silampari 3(1): 382–92.
References
Fadli, Fadli, and Agus Sidiq Purnomo. 2020. “Sistem Pakar Untuk Mengetahui Tingkat Depresi Sales Menggunakan Fuzzy Tsukamoto.†In Seminar Multimedia & Artificial Intelligence, , 76–84.
Kurniati, Neng Ika, Husni Mubarok, and Angga Reinaldi. 2017. “Rancang Bangun Sistem Pakar Diagnosa Tingkat Depresi Pada Mahasiswa Tingkat Akhir Menggunakan Metode Fuzzy Tsukamoto (Studi Kasus: Universitas Siliwangi).†Jurnal Online Informatika 2(1): 49–55.
Setiawan, Rama, Agung Triayudi, and Arie Gunawan. 2023. “Diagnosa Kecanduan Gadget Pada Anak Usia Dini Dengan Metode Fuzzy Sugeno Dan Fuzzy Mamdani.†Journal of Computer System and Informatics (JoSYC) 4(2): 315–25.
Toibin, Tsani Agustin Aghnia, and Agus Purnomo. 2018. “Sistem Pakar Pengembangan Skala Minat Karir Mahasiswa Dengan Inferensi Fuzzy Tsukamoto.†In Seminar Multimedia & Artificial Intelligence, , 156–62.
Wulandari, Dwi, and Dilfera Hermiati. 2019. “Deteksi Dini Gangguan Mental Dan Emosional Pada Anak Yang Mengalami Kecanduan Gadget.†Jurnal Keperawatan Silampari 3(1): 382–92.